Plane passing through two points and parallel to a vector (vector form)


Plane Passing Through Two Points and Parallel to a Vector (Vector Form)

In 3D geometry, a plane can be uniquely determined by a point and a normal vector to the plane. However, there are situations where we need to determine a plane that passes through two given points and is parallel to a given vector. This scenario can be approached using vector algebra.

Understanding the Concept

A plane in 3D space can be defined using a point and a normal vector. However, when we want a plane to pass through two specific points and be parallel to a given vector, we need to find a normal vector that is perpendicular to the given vector and also contains the two points.

Vector Form of a Plane

The vector equation of a plane is given by:

[ \vec{r} \cdot \vec{n} = d ]

where:

  • ( \vec{r} ) is the position vector of any point on the plane,
  • ( \vec{n} ) is the normal vector to the plane,
  • ( d ) is the perpendicular distance from the origin to the plane.

Finding the Normal Vector

To find the normal vector ( \vec{n} ), we need to use the cross product of two non-parallel vectors that lie on the plane. If we have two points ( A ) and ( B ) and a vector ( \vec{v} ) that the plane is parallel to, we can find a vector ( \vec{AB} ) that lies on the plane by subtracting the position vectors of ( B ) from ( A ). The normal vector ( \vec{n} ) can then be found by taking the cross product of ( \vec{AB} ) and ( \vec{v} ):

[ \vec{n} = \vec{AB} \times \vec{v} ]

Formulating the Plane Equation

Once we have the normal vector ( \vec{n} ), we can use the position vector of either point ( A ) or ( B ) to formulate the plane equation. Let's use point ( A ) with position vector ( \vec{a} ):

[ \vec{r} \cdot \vec{n} = \vec{a} \cdot \vec{n} ]

This equation represents the plane that passes through point ( A ) and is perpendicular to ( \vec{n} ).

Differences and Important Points

Aspect Plane through a Point and Normal Vector Plane through Two Points and Parallel to a Vector
Definition Defined by a point and a normal vector. Defined by two points and a parallel vector.
Normal Vector Given directly or found using cross product. Found using cross product of the vector between two points and the parallel vector.
Equation Form ( \vec{r} \cdot \vec{n} = d ) ( \vec{r} \cdot (\vec{AB} \times \vec{v}) = \vec{a} \cdot (\vec{AB} \times \vec{v}) )
Determination of ( d ) Given or calculated using a known point. Calculated using the position vector of one of the points.

Examples

Example 1: Finding the Plane Equation

Suppose we have two points ( A(1, 2, 3) ) and ( B(4, 5, 6) ), and the plane is parallel to the vector ( \vec{v} = \begin{bmatrix} 7 \ 8 \ 9 \end{bmatrix} ).

  1. Find the vector ( \vec{AB} ):

[ \vec{AB} = \begin{bmatrix} 4 - 1 \ 5 - 2 \ 6 - 3 \end{bmatrix} = \begin{bmatrix} 3 \ 3 \ 3 \end{bmatrix} ]

  1. Calculate the normal vector ( \vec{n} ):

[ \vec{n} = \vec{AB} \times \vec{v} = \begin{bmatrix} 3 \ 3 \ 3 \end{bmatrix} \times \begin{bmatrix} 7 \ 8 \ 9 \end{bmatrix} = \begin{bmatrix} (3 \cdot 9 - 3 \cdot 8) \ (3 \cdot 7 - 3 \cdot 9) \ (3 \cdot 8 - 3 \cdot 7) \end{bmatrix} = \begin{bmatrix} 3 \ -6 \ 3 \end{bmatrix} ]

  1. Formulate the plane equation using point ( A ):

[ \vec{r} \cdot \vec{n} = \vec{a} \cdot \vec{n} ]

[ \vec{r} \cdot \begin{bmatrix} 3 \ -6 \ 3 \end{bmatrix} = \begin{bmatrix} 1 \ 2 \ 3 \end{bmatrix} \cdot \begin{bmatrix} 3 \ -6 \ 3 \end{bmatrix} ]

[ 3x - 6y + 3z = 3 - 12 + 9 ]

[ 3x - 6y + 3z = 0 ]

This is the equation of the plane passing through points ( A ) and ( B ) and parallel to vector ( \vec{v} ).

Example 2: Verifying a Point Lies on the Plane

Let's verify if point ( C(7, 8, 9) ) lies on the plane found in Example 1.

  1. Use the plane equation ( 3x - 6y + 3z = 0 ) and substitute the coordinates of point ( C ):

[ 3(7) - 6(8) + 3(9) = 21 - 48 + 27 = 0 ]

Since the equation holds true for point ( C ), it lies on the plane.

By understanding these concepts and following the steps outlined, one can determine the equation of a plane passing through two points and parallel to a given vector, which is a common problem in 3D geometry and can be essential for exams and practical applications in fields such as physics, engineering, and computer graphics.