Plane passing through a point and perpendicular to a vector (vector form)


Plane Passing Through a Point and Perpendicular to a Vector (Vector Form)

In 3D geometry, a plane can be uniquely determined by a point through which it passes and a vector that is perpendicular to it. This vector is often referred to as the normal vector of the plane. The equation of such a plane can be expressed in vector form, which is particularly useful in various applications such as computer graphics, physics, and engineering.

Understanding the Vector Form of a Plane

The vector form of the equation of a plane is based on the concept of the dot product. The dot product of two vectors is a scalar quantity that is a measure of the vectors' parallelism. It is zero if the vectors are perpendicular.

If a plane passes through a point ( P_0(x_0, y_0, z_0) ) and is perpendicular to a vector ( \vec{n} = (a, b, c) ), then any point ( P(x, y, z) ) on the plane satisfies the following condition:

[ \vec{P_0P} \cdot \vec{n} = 0 ]

where ( \vec{P_0P} ) is the vector from ( P_0 ) to ( P ), given by ( (x - x_0, y - y_0, z - z_0) ).

The Equation of the Plane

Using the dot product, the equation of the plane can be written as:

[ (x - x_0, y - y_0, z - z_0) \cdot (a, b, c) = 0 ]

Expanding the dot product, we get the scalar equation of the plane:

[ a(x - x_0) + b(y - y_0) + c(z - z_0) = 0 ]

This can be further simplified to:

[ ax + by + cz = d ]

where ( d = ax_0 + by_0 + cz_0 ).

Table of Differences and Important Points

Feature Description
Point ( P_0 ) A given point through which the plane passes. It is used to anchor the plane in space.
Normal Vector ( \vec{n} ) A vector that is perpendicular to the plane. It defines the orientation of the plane.
Vector ( \vec{P_0P} ) A position vector from the point ( P_0 ) to any point ( P ) on the plane.
Dot Product A scalar product of two vectors that is zero when the vectors are perpendicular.
Equation of Plane A linear equation in ( x ), ( y ), and ( z ) that represents all points on the plane.

Formulas

  • Vector form of the plane: ( \vec{P_0P} \cdot \vec{n} = 0 )
  • Scalar equation of the plane: ( ax + by + cz = d )

Examples

Example 1: Finding the Equation of a Plane

Given a point ( P_0(1, 2, 3) ) and a normal vector ( \vec{n} = (4, -2, 5) ), find the equation of the plane.

Solution:

Using the scalar equation of the plane:

[ d = 4(1) - 2(2) + 5(3) = 4 - 4 + 15 = 15 ]

The equation of the plane is:

[ 4x - 2y + 5z = 15 ]

Example 2: Checking if a Point Lies on the Plane

Given the plane ( 2x + 3y - z = 6 ) and a point ( Q(1, 1, -1) ), determine if ( Q ) lies on the plane.

Solution:

Substitute the coordinates of ( Q ) into the plane's equation:

[ 2(1) + 3(1) - (-1) = 2 + 3 + 1 = 6 ]

Since the left-hand side equals the right-hand side, point ( Q ) lies on the plane.

Understanding the concept of a plane passing through a point and perpendicular to a vector is crucial for solving problems in 3D geometry. By using the vector form of the equation of a plane, one can easily determine the plane's equation, check if a point lies on the plane, and perform other geometric operations.