Uniform accelerated motion in vector form


Uniform Accelerated Motion in Vector Form

Uniform accelerated motion refers to the motion of an object under a constant acceleration. When dealing with such motion in a two-dimensional or three-dimensional space, it is convenient to use vector notation to describe the position, velocity, and acceleration of the object. In this context, vectors are mathematical objects that have both magnitude and direction.

Key Concepts

Before diving into the equations, let's define the key concepts:

  • Position vector ($\vec{r}$): A vector that represents the position of an object in space relative to a chosen origin.
  • Velocity vector ($\vec{v}$): A vector that represents the rate of change of the position vector with respect to time.
  • Acceleration vector ($\vec{a}$): A vector that represents the rate of change of the velocity vector with respect to time. For uniform acceleration, this vector is constant.

Equations of Motion

The equations of motion for an object under uniform acceleration can be expressed in vector form as follows:

  1. Velocity-Vector Equation: [ \vec{v} = \vec{v}_0 + \vec{a}t ] where $\vec{v}_0$ is the initial velocity vector and $t$ is the time elapsed.

  2. Position-Vector Equation: [ \vec{r} = \vec{r}_0 + \vec{v}_0t + \frac{1}{2}\vec{a}t^2 ] where $\vec{r}_0$ is the initial position vector.

  3. Velocity-Squared Equation: [ \vec{v}^2 = \vec{v}_0^2 + 2\vec{a} \cdot (\vec{r} - \vec{r}_0) ] Note that this equation involves the dot product of vectors, which results in a scalar quantity.

Differences and Important Points

Aspect Scalar Formulation Vector Formulation
Direction Consideration Implicit (positive or negative values) Explicit (direction given by vector orientation)
Dimensions Typically one-dimensional Can be two or three-dimensional
Components Not applicable Each vector has components along the x, y, and z axes
Equations of Motion Separate equations for each direction Unified equations using vector notation
Dot Product Not used Used in the velocity-squared equation

Examples

Example 1: Projectile Motion

Consider a projectile launched with an initial velocity $\vec{v}_0$ at an angle $\theta$ with respect to the horizontal axis. The only acceleration acting on the projectile is due to gravity, which is $\vec{a} = -g\hat{j}$, where $g$ is the acceleration due to gravity and $\hat{j}$ is the unit vector in the vertical direction.

The initial velocity can be broken down into components: [ \vec{v}0 = v{0x}\hat{i} + v_{0y}\hat{j} ] where $v_{0x} = v_0\cos(\theta)$ and $v_{0y} = v_0\sin(\theta)$.

Using the position-vector equation, we can find the position at any time $t$: [ \vec{r}(t) = \vec{r}0 + (v{0x}\hat{i} + v_{0y}\hat{j})t - \frac{1}{2}g\hat{j}t^2 ]

Example 2: Acceleration in Multiple Directions

An object is moving in space with an initial velocity $\vec{v}_0 = 3\hat{i} + 4\hat{j} + 2\hat{k}$ m/s and is subjected to a constant acceleration $\vec{a} = 0.5\hat{i} - 0.2\hat{j} + 0.1\hat{k}$ m/s².

After 5 seconds, the velocity of the object can be found using the velocity-vector equation: [ \vec{v}(5) = (3\hat{i} + 4\hat{j} + 2\hat{k}) + (0.5\hat{i} - 0.2\hat{j} + 0.1\hat{k}) \cdot 5 ] [ \vec{v}(5) = (3 + 0.5 \cdot 5)\hat{i} + (4 - 0.2 \cdot 5)\hat{j} + (2 + 0.1 \cdot 5)\hat{k} ] [ \vec{v}(5) = 5.5\hat{i} + 3\hat{j} + 2.5\hat{k} \text{ m/s} ]

The position vector at time $t = 5$ s can be calculated similarly using the position-vector equation.

Conclusion

Uniform accelerated motion in vector form provides a comprehensive way to analyze motion in multiple dimensions. It allows for the incorporation of direction, making it essential for understanding real-world scenarios where objects move in two or three dimensions under constant acceleration. By mastering these vector equations, one can solve a wide range of kinematics problems in physics.