Syllabus - Game Theory with Engineering Applications (AD 504 (B))


Artificial Intelligence and Data Science

Game Theory with Engineering Applications (AD 504 (B))

V-Semester

UNIT-I

Overview

What is a Game, Game Design Schema, Game Design fundamentals,Engineering application of game theory, Design Process: Iterative design, Commissions,Design & Testing of the Board Game, Introduction to meaningful play, two kinds ofmeaningful play- discernable & integrated.

UNIT-II

Introducing design

design & meaning, Semiotics: A brief overview, four semioticConcepts, Context Shapes interpretations.

UNIT-III

Introduction to Systems

elements of a System, Framing Systems, open & closed systems,Introduction to Interactivity, a multivalent model of interactivity, interaction & choice,choice molecules, anatomy of choice, space of possibility.

UNIT-IV

Defining games

overview of digital games, magic conceptualframework, rule, play, culture. circle. Primary Schemas:

UNIT-V

Rules

defining rules, a deck of cards, quality of rules, rules in context, Rules on threelevels: Operational, Constituative, Implicit, Identity of a Game, Specificity of Rules,Rules of Digital games. Case Studies: Tic Tac Toe, Deck of Cards.

Course Outcome

["Relate the basic concepts and fundamentals of Game.", "Understand and comprehend the design process for any game.", "Develop a level of interactivity and choice for Game approach.", "Understand the conceptual framework for digital games.", "Apply the strategy for different games."]

Practicals

Reference Books

  • Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-digitalExercises for Video Game Designers. Boston, MA: Charles River Media/CourseTechnology, 2009. ISBN: 97815845058081

  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games byTracy Fullerton. ISBN-10: 1482217163.

  • Challenges for Game Designers by Brenda Brathwaite (now: Romero) and Ian Schreiber.ISBN-10: 158450580X