Syllabus - Game Theory with Engineering Applications (AD 504 (B))
Artificial Intelligence and Data Science
Game Theory with Engineering Applications (AD 504 (B))
V-Semester
UNIT-I
Overview
What is a Game, Game Design Schema, Game Design fundamentals,Engineering application of game theory, Design Process: Iterative design, Commissions,Design & Testing of the Board Game, Introduction to meaningful play, two kinds ofmeaningful play- discernable & integrated.
UNIT-II
Introducing design
design & meaning, Semiotics: A brief overview, four semioticConcepts, Context Shapes interpretations.
UNIT-III
Introduction to Systems
elements of a System, Framing Systems, open & closed systems,Introduction to Interactivity, a multivalent model of interactivity, interaction & choice,choice molecules, anatomy of choice, space of possibility.
UNIT-IV
Defining games
overview of digital games, magic conceptualframework, rule, play, culture. circle. Primary Schemas:
UNIT-V
Rules
defining rules, a deck of cards, quality of rules, rules in context, Rules on threelevels: Operational, Constituative, Implicit, Identity of a Game, Specificity of Rules,Rules of Digital games. Case Studies: Tic Tac Toe, Deck of Cards.
Course Outcome
["Relate the basic concepts and fundamentals of Game.", "Understand and comprehend the design process for any game.", "Develop a level of interactivity and choice for Game approach.", "Understand the conceptual framework for digital games.", "Apply the strategy for different games."]
Practicals
Reference Books
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Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-digitalExercises for Video Game Designers. Boston, MA: Charles River Media/CourseTechnology, 2009. ISBN: 97815845058081
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games byTracy Fullerton. ISBN-10: 1482217163.
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Challenges for Game Designers by Brenda Brathwaite (now: Romero) and Ian Schreiber.ISBN-10: 158450580X