Syllabus - 3D MODELING (AG602)


3D MODELING (AG602)

Unit I

Digital Modeling introduction

3D vs 2D, 3D model or 3D mesh, 3D Model usage, Types of 3D modeling, 3D software, 2D software, Modeler’s role, Production pipeline stages: Preproduction: Story, Visual design, storyboard, Animatics, Audio; Production: Modeling, Rigging, Scene setup, Texturing, Animation, Effects, Lighting, Rendering; Postproduction: Composting, Audio, Final edit and delivery

Unit II

Tools of a digital modeler

Gathering reference material, preparing reference material; A Model’s anatomy, Model Classification, Model styles; Digital Modeling methods: Build Out, Primitive modeling, Box Modeling, Patch modeling, Digital sculpting, 3D scanning

Unit III

Professional modeling practices

Polygonal modeling: Modeling 3D polygonal text, vector and raster images, subdivision surface modeling, modeling a realistic head: edge extend vs box modeling, Modeling a stylized character

Unit IV

Product modeling for print graphics

Digital sculpting, Uses of digital sculpting, Sculpting technology, Modeling vs Sculpting, Elements of sculpture, Digital sculpting software, Techniques of sculpting, game modeling

Unit V

3D Printing of digital models

3D printing overview and applications, preparing a digital model for 3D printing, Guidelines for 3D printing, 3D printing to manufactured toy

Course Objective

To develop an understanding of 3D modeling production pipeline

Course Outcome

["Understand the 3D model production pipeline", "Use tools for creating 3D models", "Practice professional modeling", "Create 3D models for games", "Understand the 3D model printing process"]

Practicals

  • 1 Hr Practical

    1 Credit

Reference Books

  • William Vaughan, “Digital Modeling”, Pearson Education, 2012

  • Danan Thilakanathan,” 3D Modeling for Beginners”, Createspace Independent Pub

  • Cameron Coward, “ A Beginner’s Guide to 3D modeling”, No starch press