Syllabus - Lighting and Rendering Techniques (AG504(A))


Lighting and Rendering Techniques (AG504(A))

Unit I

Fundamentals of lighting design, Lighting challenges, Lighting basics and good practices, Types of lights, Shadows and occlusion – Functions of shadows, Appearance of shadows, shadow algorithms, Faking shadows and occlusion

Unit II

Lighting environments and architecture- Practical lights, Distance and depth, , Lighting creatures, characters and animation- Modeling with light, Three point lighting, Functions of lights, Cameras and exposure- F stops and depth of field, Shutter speed and motion Blur, Film speed and film grain, photographic exposure, Composition and staging- Types of shots, Camera angles, Improving composition, Framing for film and video

Unit III

The art and science of color- Working in a linear workflow, Color mixing, Developing color schemes, Using color balance, Shaders and rendering algorithms- Shading surfaces, anti-aliasing, Ray tracing, Reyes algorithms, Global illumination, Caustics

Unit IV

Designing and assigning textures- Mapping surface attributes, Aligning maps with models, Creating texture maps, Using procedural textures, Rendering in Layers and passes for compositing, Production pipelines

Unit V

The Lighter’s toolbox, The Lighter’s workflow, Lighting Scenarios, Materials and Composting

Course Objective

To enable the students to understand how lighting and rendering are used in animation films.

Course Outcome

["Understand the fundamentals of Lighting", "Learn how to use lighting for animation characters", "Use rendering algorithms in animation", "Understand the texturing techniques", "Use appropriate lighting and texturing and rendering techniques in animation"]

Practicals

Reference Books

  • Digital Lighting and Rendering by Jeremy Birn, New Riders

  • Lighting for Animation by P. Jasmine katatikarn & Michael Tanzillo, CRC press