Write down the transformation matrix for shearing in axis-parallel projection method. Derive the B-spline matrix for the standard cubic, uniform, nonrational B-spline. Show all the working.
Q.) Write down the transformation matrix for shearing in axis-parallel projection method. Derive the B-spline matrix for the standard cubic, uniform, nonrational B-spline. Show all the working.
Subject: Computer Graphics and MultimediaIntroduction
In computer graphics, transformation matrices are used to perform transformations on objects. Shearing is one such transformation that distorts the shape of an object in a specific direction. In axis-parallel projection method, shearing is often used to change the perspective of an object.
B-spline is a combination of flexible bands that passes through a number of points called control points and defines a smooth curve. The standard cubic, uniform, nonrational B-spline is a type of B-spline that is commonly used in computer graphics.
Transformation Matrix for Shearing in Axis-Parallel Projection Method
Shearing Transformation
Shearing is a transformation that distorts the shape of an object in a specific direction while preserving parallel lines. It is often used to change the perspective of an object in computer graphics.
Shearing in Axis-Parallel Projection Method
In axis-parallel projection method, shearing is used to alter the perspective of an object. This is done by applying a shearing transformation to the object's coordinates.
Derivation of the Transformation Matrix for Shearing
The transformation matrix for shearing in the x-direction can be represented as:
|1 shx 0|
|0 1 0|
|0 0 1|
And for shearing in the y-direction, the transformation matrix can be represented as:
|1 0 0|
|shy 1 0|
|0 0 1|
Where shx
and shy
are the shearing factors in the x and y directions respectively.
Example of Shearing Transformation
Consider an object with the following coordinates: (1, 1), (2, 1), (2, 2), (1, 2). If we apply a shearing transformation with shx = 1
and shy = 0
, the new coordinates of the object will be: (2, 1), (3, 1), (3, 2), (2, 2).
B-Spline Matrix for the Standard Cubic, Uniform, Nonrational B-Spline
B-Spline
B-spline, or basis spline, is a combination of flexible bands that passes through a number of points called control points and defines a smooth curve. B-splines are used in computer graphics to draw smooth curves.
Standard Cubic, Uniform, Nonrational B-Spline
The standard cubic, uniform, nonrational B-spline is a type of B-spline that is commonly used in computer graphics. It is defined by a set of control points and a degree, which is the highest power in the polynomial expressions defining the B-spline.
Derivation of the B-Spline Matrix
The B-spline matrix for the standard cubic, uniform, nonrational B-spline can be derived using the Cox-de Boor recursion formula. The B-spline matrix is given by:
| -1 3 -3 1 |
| 3 -6 3 0 |
| -3 0 3 0 |
| 1 4 1 0 |
This matrix is then divided by 6 to normalize it, resulting in the final B-spline matrix:
| -1/6 1/2 -1/2 1/6 |
| 1/2 -1 1/2 0 |
| -1/2 0 1/2 0 |
| 1/6 2/3 1/6 0 |
Example of B-Spline Transformation
Consider a set of control points: (1, 1), (2, 2), (3, 3), (4, 4). If we apply the B-spline transformation using the derived B-spline matrix, we will get a smooth curve that passes through these control points.
Conclusion
In this answer, we have derived the transformation matrix for shearing in axis-parallel projection method and the B-spline matrix for the standard cubic, uniform, nonrational B-spline. These matrices are fundamental in computer graphics and multimedia, as they allow us to perform transformations on objects and draw smooth curves.
Diagram: Not necessary.
Summary
In this answer, we have derived the transformation matrix for shearing in axis-parallel projection method and the B-spline matrix for the standard cubic, uniform, nonrational B-spline. These matrices are fundamental in computer graphics and multimedia, as they allow us to perform transformations on objects and draw smooth curves.
Analogy
Transforming an object using a transformation matrix is like applying makeup to a face. The transformation matrix determines how the object will be distorted, just like makeup can change the appearance of a face.
Quizzes
- A transformation that distorts the shape of an object in a specific direction while preserving parallel lines
- A transformation that rotates an object around a fixed point
- A transformation that scales an object uniformly in all directions
- A transformation that translates an object along a vector