Write down the transformation matrix for shearing in axis-parallel projection method. Derive the B-spline matrix for the standard cubic, uniform, nonrational B-spline. Show all the working.


Q.) Write down the transformation matrix for shearing in axis-parallel projection method. Derive the B-spline matrix for the standard cubic, uniform, nonrational B-spline. Show all the working.

Subject: Computer Graphics and Multimedia

Introduction

In computer graphics, transformation matrices are used to perform transformations on objects. Shearing is one such transformation that distorts the shape of an object in a specific direction. In axis-parallel projection method, shearing is often used to change the perspective of an object.

B-spline is a combination of flexible bands that passes through a number of points called control points and defines a smooth curve. The standard cubic, uniform, nonrational B-spline is a type of B-spline that is commonly used in computer graphics.

Transformation Matrix for Shearing in Axis-Parallel Projection Method

Shearing Transformation

Shearing is a transformation that distorts the shape of an object in a specific direction while preserving parallel lines. It is often used to change the perspective of an object in computer graphics.

Shearing in Axis-Parallel Projection Method

In axis-parallel projection method, shearing is used to alter the perspective of an object. This is done by applying a shearing transformation to the object's coordinates.

Derivation of the Transformation Matrix for Shearing

The transformation matrix for shearing in the x-direction can be represented as:

    |1  shx  0|
    |0   1   0|
    |0   0   1|

And for shearing in the y-direction, the transformation matrix can be represented as:

    |1   0   0|
    |shy 1   0|
    |0   0   1|

Where shx and shy are the shearing factors in the x and y directions respectively.

Example of Shearing Transformation

Consider an object with the following coordinates: (1, 1), (2, 1), (2, 2), (1, 2). If we apply a shearing transformation with shx = 1 and shy = 0, the new coordinates of the object will be: (2, 1), (3, 1), (3, 2), (2, 2).

B-Spline Matrix for the Standard Cubic, Uniform, Nonrational B-Spline

B-Spline

B-spline, or basis spline, is a combination of flexible bands that passes through a number of points called control points and defines a smooth curve. B-splines are used in computer graphics to draw smooth curves.

Standard Cubic, Uniform, Nonrational B-Spline

The standard cubic, uniform, nonrational B-spline is a type of B-spline that is commonly used in computer graphics. It is defined by a set of control points and a degree, which is the highest power in the polynomial expressions defining the B-spline.

Derivation of the B-Spline Matrix

The B-spline matrix for the standard cubic, uniform, nonrational B-spline can be derived using the Cox-de Boor recursion formula. The B-spline matrix is given by:

    | -1  3 -3  1 |
    |  3 -6  3  0 |
    | -3  0  3  0 |
    |  1  4  1  0 |

This matrix is then divided by 6 to normalize it, resulting in the final B-spline matrix:

    | -1/6  1/2 -1/2  1/6 |
    |  1/2 -1    1/2  0   |
    | -1/2  0    1/2  0   |
    |  1/6  2/3  1/6  0   |

Example of B-Spline Transformation

Consider a set of control points: (1, 1), (2, 2), (3, 3), (4, 4). If we apply the B-spline transformation using the derived B-spline matrix, we will get a smooth curve that passes through these control points.

Conclusion

In this answer, we have derived the transformation matrix for shearing in axis-parallel projection method and the B-spline matrix for the standard cubic, uniform, nonrational B-spline. These matrices are fundamental in computer graphics and multimedia, as they allow us to perform transformations on objects and draw smooth curves.

Diagram: Not necessary.

Summary

In this answer, we have derived the transformation matrix for shearing in axis-parallel projection method and the B-spline matrix for the standard cubic, uniform, nonrational B-spline. These matrices are fundamental in computer graphics and multimedia, as they allow us to perform transformations on objects and draw smooth curves.

Analogy

Transforming an object using a transformation matrix is like applying makeup to a face. The transformation matrix determines how the object will be distorted, just like makeup can change the appearance of a face.

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Quizzes

What is shearing in computer graphics?
  • A transformation that distorts the shape of an object in a specific direction while preserving parallel lines
  • A transformation that rotates an object around a fixed point
  • A transformation that scales an object uniformly in all directions
  • A transformation that translates an object along a vector