How a memoryless counter can be used as a ROM? Design a 4-bit synchronous counter using J-K flip-flops. Implement the following Boolean function using 4:1 multiplexer using A and B variables to the selection lines. F(A, B, C) = √(2, 3, 7)
Q.) How a memoryless counter can be used as a ROM? Design a 4-bit synchronous counter using J-K flip-flops. Implement the following Boolean function using 4:1 multiplexer using A and B variables to the selection lines. F(A, B, C) = √(2, 3, 7)
Subject: Digital ElectronicsHow a Memoryless Counter Can Be Used as a ROM
A memoryless counter can be used as a Read-Only Memory (ROM) by treating the counter's output as addresses for the ROM. Each count represents a unique address that can be used to access a specific data word stored in the ROM. Here's a step-by-step approach to using a counter as a ROM:
Define the ROM Content: Determine the data that needs to be stored in the ROM. Each data word corresponds to a unique address.
Design the Counter: Create a counter that can cycle through all the addresses needed to access the ROM content.
Map Counter Outputs to ROM Addresses: Connect the counter outputs to the address inputs of the ROM. Each state of the counter will select a different address in the ROM.
Read Data from ROM: As the counter increments, the ROM outputs the data word stored at the address specified by the counter.
Designing a 4-bit Synchronous Counter Using J-K Flip-Flops
A 4-bit synchronous counter can be designed using J-K flip-flops by connecting them in such a way that the output of one flip-flop triggers the next flip-flop in the sequence. Here's how to design it:
- Understand J-K Flip-Flop Operation: The J-K flip-flop has two inputs (J and K) and two outputs (Q and Q'). When the clock input (CLK) is triggered, the state of the Q output is determined by the J and K inputs according to the following table:
| J | K | Q(next state) | |---|---|---------------| | 0 | 0 | No change | | 0 | 1 | Reset (0) | | 1 | 0 | Set (1) | | 1 | 1 | Toggle |
Connect J-K Flip-Flops: To create a counter, connect the Q' output of each flip-flop to the J and K inputs of the next flip-flop in the sequence. For a 4-bit counter, you will need four J-K flip-flops.
Set Up the Clock: Connect the clock input of all J-K flip-flops together so that they are triggered simultaneously.
Initialize the Counter: Set the counter to the initial state (usually 0000) by resetting all flip-flops.
Implement the Counter Logic: To make the counter count up, connect the J and K inputs of each flip-flop to a logic high (1). This will cause each flip-flop to toggle its output on each clock pulse.
Here's a schematic representation of the 4-bit synchronous counter:
CLK ----+----+----+----+
| | | |
JK JK JK JK
FF FF FF FF
| | | |
Q0 Q1 Q2 Q3
Implementing the Boolean Function Using a 4:1 Multiplexer
To implement the Boolean function F(A, B, C) = √(2, 3, 7) using a 4:1 multiplexer with A and B as the selection lines, follow these steps:
Understand the Function: The given function specifies that F is true for the minterms 2, 3, and 7. In binary, these minterms correspond to (010), (011), and (111), respectively.
Set Up the Multiplexer: A 4:1 multiplexer has four data inputs (D0, D1, D2, D3), two selection inputs (S1, S0), and one output (Y). Connect A to S1 and B to S0.
Determine the Data Inputs: Since C is the only variable that changes for each input combination, use it to determine the values of the data inputs:
| S1 | S0 | Minterm | F(A, B, C) | Data Input | |----|----|---------|------------|------------| | 0 | 0 | 0 | 0 | D0 = 0 | | 0 | 1 | 1 | 0 | D1 = 0 | | 1 | 0 | 2 | 1 | D2 = C | | 1 | 1 | 3 | 1 | D3 = C |
Connect the Data Inputs: Connect D0 and D1 to logic 0, and connect D2 and D3 to the C input.
Read the Output: The output Y of the multiplexer will now represent the function F(A, B, C).
Here's a schematic representation of the multiplexer implementation:
A (S1)
| B (S0)
| |
4:1 MUX
D0 | | | | Y = F(A, B, C)
D1 | | | |
D2 | | | |
D3 | | | |
| | | |
0 0 C C
In summary, the counter serves as a ROM address generator, the 4-bit synchronous counter is designed using J-K flip-flops with a simple toggle configuration, and the Boolean function is implemented using a 4:1 multiplexer with A and B as selection lines and C connected to the relevant data inputs.